![]() ![]() The Sweet Science no longer held a monopoly of fan interest. When the pair looked at the 70s role-playing-game marketplace, what they saw were successful simulation board games for baseball and other more current American pastimes such as football but no boxing. That educated fascination with fantasy matchups grew into a booming business for Jim and brother Tom. The infamous 1969 “Computer Super Fight” between Ali and Marciano had left its mark on a future generation of gamers and boxing fans hungry for statistical information about their favorite past and present fighters. Growing up in rural Leechburg, PA, Trunzo’s Italian-American family idolized the Brockton Blockbuster. Like many Boomers, Trunzo watched boxing on TV with his father in the 60s. Who would win if Muhammad Ali boxed Rocky Marciano in a mythical battle of all-time heavyweight greats? Was there really any way to find out? When boxing historian and statistician James Vincent Trunzo created his beloved boxing simulation board game TITLE BOUT in 1976 it was to satisfy a nagging curiosity that many of us shared with him at that time.
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